[EN] Brief introduction to SREngine
Let me introduce my personal project SREngine in English!
[What is it?]
SREngine stands for Scene Recognition Engine, which is a software engine to recognize static scenes of architectures, streets, posters, rooms, and so on. Due to the ability to specify what user is watching in real time in very strict manner, SREngine has applicable to wide range of AR-related applications (AR: Augmented Reality).

SREngine for iPhone prototype 2
[How does it work?]
SREngine is able to distinguish scenes by using original image processing techniques. SREngine is recently implemented on iPhone 3G. The iPhone version is running with SREngine Client/Server edition. At the client side , i.e. iPhone, no additional sensor is needed. Further no marker is needed because the scene itself is the marker.

SREngine for iPhone prototype 2
[SREngine for iPhone prototype 2]
- Reference implementation
- Under development
- Usability/Performance test
- Social networking availability
- Find out the limitation

SREngine for iPhone prototype 2
[Platform availability]
The prototype version of SREngine works quite well on iPhone communicating with the server. It can be said that SREngine is lightweight and the network traffic is relatively low.
[Weak point]
SREngine can recognize static scene only. Even shaded object is discriminated by the engine. Simple scenes cannot be recognized, such as a solid white wall.
[SREngine for iPhone prototype 1]
The movie of SREngine for iPhone prototype 2 is coming soon.
Sein
ラベル: augmented reality, iPhone, srengine


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